Table 1.

Examples of interactive technologies targeted against chronic diseases.

Video gameAimMajor findingReference
Sedentary games
Bronkie the BrachiosaurusAsthma awareness and managementPatients showed improved knowledge of and attitude toward asthma and improved communication and self-care behaviors(7)
Air Academy: The Quest for AirtopiaAsthma awareness and managementPatients showed increased asthma-related knowledge(10)
Re-MissionCancer awareness and managementPatients showed increased cancer-related knowledge(9)
Packy & MarlonDiabetes awareness and managementPatients showed improved patient self-efficacy, communication with parents regarding diabetes, self-care behaviors, and fewer urgent diabetes-related doctor visits(8)
Squire QuestImprove eating habitsPlayers consumed increased servings of fruit, juice, and vegetables(11)
Exergames
Wii Virtual RealityImprove motor function in poststroke patientsPatients improved motor function(17)
Wii FitImprove balance and mobility in patients with Parkinson’s diseasePatients improved static and dynamic balance, global and functional ability(16)
PE GamePatient empowerment, stamina, and fighting spiritStudies under development(20)