PerspectiveHealth Innovation

Patient-Empowerment Interactive Technologies

See allHide authors and affiliations

Science Translational Medicine  19 Sep 2012:
Vol. 4, Issue 152, pp. 152ps16
DOI: 10.1126/scitranslmed.3004009

Figures

  • Fig. 1. Have fun, get healthy.

    Videogames, such as those played on the Wii, are not only for healthy children or adults. Such interactive technologies have proven to help patients feel mentally empowered and physically fit.

    CREDIT: J. TACK/ALAMY

Tables

  • Table 1.

    Examples of interactive technologies targeted against chronic diseases.

    Video gameAimMajor findingReference
    Sedentary games
    Bronkie the BrachiosaurusAsthma awareness and managementPatients showed improved knowledge of and attitude toward asthma and improved communication and self-care behaviors(7)
    Air Academy: The Quest for AirtopiaAsthma awareness and managementPatients showed increased asthma-related knowledge(10)
    Re-MissionCancer awareness and managementPatients showed increased cancer-related knowledge(9)
    Packy & MarlonDiabetes awareness and managementPatients showed improved patient self-efficacy, communication with parents regarding diabetes, self-care behaviors, and fewer urgent diabetes-related doctor visits(8)
    Squire QuestImprove eating habitsPlayers consumed increased servings of fruit, juice, and vegetables(11)
    Exergames
    Wii Virtual RealityImprove motor function in poststroke patientsPatients improved motor function(17)
    Wii FitImprove balance and mobility in patients with Parkinson’s diseasePatients improved static and dynamic balance, global and functional ability(16)
    PE GamePatient empowerment, stamina, and fighting spiritStudies under development(20)

Navigate This Article